The enemies seem to do more damage than your party but typically have lower health, except for bosses, which are frustrating to fight against as they often have area of effect abilities that can take off half your party's health or a special attack that can one-shot one of your characters. Combat is really boring with your party of 3 against up to 3 enemies at a time in a turn based format where you typically spam the same abilities over and over. It's a bit stupid as you get some platform and lever type puzzles which would be made easier if you could have all the characters in your party participating, but you only get to control one. When exploring a dungeon, you only get to control one of your characters at a time - the other members in your party just "disappear". The game throws tons of crafting materials at you, but oddly enough, you can only craft items inside a dungeon, at a specific location. Unfortunately, there seems to be no way to check their level, or how many there are (apart from a symbol that shows more than 1 wave of enemies), or the type of monster (apart from the first one in the group) so you can easily end up wandering into a battle where you have no chance. When travelling overland, an icon shows you the position of enemies. When travelling overland, This game has some lovely comic book type artwork, but ultimately is let down by really poor gameplay mechanics. This game has some lovely comic book type artwork, but ultimately is let down by really poor gameplay mechanics. Nightwar is a competent game but fails in some vital areas to rise above other classic style turn-based RPGs especially coming out in the same year as the exceptional Persona 5 and Divinity: Original Sin 2. If you get unlucky and he only uses this attack the fight becomes basically un-winnable. The exception to this being some of the Hunt targets in particular the Mire of the Deep hunt boss only has two attacks and one is a group wide attack with heavy damage plus a severe poison effect. Difficulty is also wildly inconsistent as trash enemies often posed a more annoying threat than dungeon bosses. Most of what you accumulate from drops is crafting loot, but 90% of the time gear you can craft is severely dwarfed by items you can buy or earn from the Heroic or Legendary dungeon completion boxes. The biggest issues with the game are some questionable design decisions like only being able to craft in dungeons or apply enchants in very specific locations. Story is nothing special for fans of RPGs or the Battle Chasers comics. Audio is more of a 50/50 with the voice acting being nicely done while the music is pretty boilerplate and generic. The visuals are nicely done and if you like the artwork of Joe Madureira it's very pretty. Audio is more of An adequate if unspectacular game. Truly key story moments will be depicted in gorgeous, traditional 2D animation from Powerhouse Animation Studios (the studio that did the animated Darksiders cutscenes).An adequate if unspectacular game.Discovering these will both provide deeper insight into the mysterious Lost Vale, and also reward lore points, which are used to upgrade the heroes' different abilities Non-linear story driven by the discovery of lore on items, landmarks and secret elements in the world.Use each hero's unique dungeon skills to survive
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